The first version of XNA allowed you to make games (with an unheard of low-cost Creators Club membership) using C#, and was widely credited with not only making the game development process substantially easier, but also opening the floodgates for Indie Game developers around the world. (Ever notice how every generation of console refers to itself as "next gen?")Įverything changed in 2006, with the release of the Microsoft XNA Framework and XNA Game Studio Express, more commonly referred to as just XNA. Indie Games didn't exist on any next-gen consoles yet. Anyone could develop for Windows and distribute their game however they liked, but if you wanted to develop for the Xbox 360, you needed to be part of a game studio and have a publishing deal with Microsoft. Prior to the mid-2000s, you had two language choices for serious game development, C/C++ or C/C++ combined with Assembly Language. NET Framework-compatible project created and maintained by Xamarin. This is accomplished by use of the Mono framework, which is a free and open-source. There are ports for iOS, Android, Mac OSX, Linux, Windows 8, Windows Phone 8, PlayStation Mobile, PlayStation 4, Raspberry Pi, and Ouya, with more being created all the time. It fully supports 2D and 3D graphics, audio, networking, and multiple inputs including touch, mouse, gamepad, and keyboard. MonoGame is an open source implementation of the XNA 4.X API.
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